RAID Gear Guide
The complete gearing encyclopedia: best artifact sets ranked, main stat priorities for every slot, substat explained simply, and where to farm each piece of gear. Stop wasting silver on bad artifacts — learn what to keep and what to sell.
Gear is the difference between a champion that carries your account and one that sits in the vault. A mediocre champion in great gear outperforms a legendary champion in bad gear every single time. Understanding what to keep, what to sell, and where to farm is the most important skill in RAID: Shadow Legends.
Main Stats: What Goes Where
Weapon
ATK (flat)
Always flat ATK — can't be changed
Helmet
HP (flat)
Always flat HP — can't be changed
Shield
DEF (flat)
Always flat DEF — can't be changed
Gauntlets
Crit Rate% / Crit Damage% / HP% / DEF% / ATK%
Crit Rate% for nukers, HP%/DEF% for tanks/supports
Chestplate
ATK% / DEF% / HP% / Accuracy / Resistance
ATK%/DEF%/HP% for most champs, Accuracy for debuffers
Boots
Speed / ATK% / DEF% / HP%
Speed main stat boots are mandatory for 90% of champions. Only exceptions: HP/DEF boots on slow nukers in unkillable CB teams.
S-Tier Artifact Sets
Speed (2pc)
+12% SpeedAlmost every champion. The most used set in the game.
Relentless (4pc)
18% chance for extra turnArena, support champions. Free from tournaments and events.
Stoneskin (4pc)
Block debuffs + shields for 1 turnArena go-second teams. Current meta-defining set. Hydra clan boss.
Perception (2pc)
+40 Accuracy, +5% SpeedDebuffers. Craft in Forge. Easiest way to get Accuracy.
A-Tier Artifact Sets
Lifesteal (4pc)
Heal 30% of damage dealtClan Boss, early game. Mandatory for non-unkillable CB teams.
Savage (4pc)
Ignore 25% of enemy DEFArena nukers, dungeon damage dealers. Endgame DPS set.
Regeneration (4pc)
Heal 15% HP + 5% per turnSolo dungeon farmers, sustain champions.
Shield (4pc)
Shield = 30% of wearer's HPArena defense, Faction Wars. Great on high-HP champions.
B-Tier Artifact Sets
Accuracy (2pc)
+40 AccuracyEarly game debuffers before Perception. Outclassed by Perception.
Immortal (2pc)
+15% HP, heal 3% per turnClan Boss sustain. Drops from Clan Boss.
Cruel (2pc)
+15% ATK, ignore 5% DEFNukers. Stack with Savage for 30% total ignore DEF.
Stun (4pc)
18% chance to Stun on hitCC champions in dungeons, Faction Wars, Doom Tower.
Substats: The Hidden Power
Each artifact piece can have up to 4 substats. At levels 4, 8, 12, and 16, a random substat gets upgraded. The substats on a piece are often more important than the main stat or set bonus.
The most important substat. Every roll into Speed is gold. A triple-speed-roll piece (3 upgrades) is endgame gear.
Needed to reach 100% Crit Rate on nukers. Gauntlets with Crit Rate main stat + Speed substat are top-tier.
Multiplies nuke damage. Aim for 200%+ Crit Damage on nukers after reaching 100% Crit Rate.
Essential for debuffers. Banners are the primary source. Great Hall bonuses add permanent Accuracy.
Survivability stats. Tanks and supports need these. HP% on HP-based nukers (Magnarr) is essential.
Endgame stat. Counters enemy debuffs in Arena and Doom Tower. Build 300+ or don't bother.
7 Golden Rules of Gearing
5-star gear is the minimum acceptable for any champion you actually use. Sell all 4-star and below.
Speed is the most important stat. If a piece has no Speed substat, it's usually trash (exceptions: Stoneskin, nuker savage with 4x offensive subs).
Flat stats (ATK, DEF, HP without %) on bottom-row artifacts are ALWAYS garbage. Instantly sell. Percentage stats scale infinitely better.
Crit Rate gauntlets on nukers (goal: 100% Crit Rate). Crit Damage gauntlets only if you reach 100% CR from substats.
Accuracy on Banner + Great Hall bonuses determines if your debuffs land. 10x dungeon level = Accuracy needed (e.g. Dragon 20 = 200 Accuracy).
Resistance is a luxury stat for endgame Arena and Doom Tower. Focus on Speed, Accuracy, and Crit first.
Glyphs from Faction Wars can add up to +8 Speed per piece. Farm them — they're a massive free power upgrade.
Gear Up and Dominate
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